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Within the bulky and ever-expanding silo that is the ECM platform, solid islands of complex content exist, which are used in high-value business processes, and handled only with suitable tools. The same holds true for the assembly of intellectual property blocks when developing electronic system chips, reusing good gameplay criteria and animations when designing video games, publishing technical documentation to meet evolving standards, etc. Magillem publishes a CEVA (Content Enabled Vertical Applications) platform. This relatively new term refers to any application that can assist a company in exploiting and developing its content, and with it, its accumulated knowledge. Sorting, classifying, and archiving content; retrieving it; selecting it: this type of data manipulation, which is made significantly easier by new technologies developed for the internet, is merely a prerequisite to what is quickly becoming the number one goal in this information society: How to reuse acquired business expertise and knowledge to communicate, innovate and accelerate development With many years of experience in applications designed to reuse the most complex industrial content (intellectual property blocks in the electronic industry) under considerable financial challenges, Magillem is now offering the first ever management dashboard for a business-specific publishing chain: its software solution, built on the idea of a business schema, uses semantics from a customer’s entire set of content and from a high-value-added ecosystem, and makes it possible to:
This innovative technology is the result of a collaborative effort and offers users a wealth of productivity because it develops and provides easy reuse of all accumulated knowledge, particularly in research and development: A solution suited to many industries all facing the complex problem of how to leverage existing content Within the bulky and ever-expanding silo that is the ECM platform, solid islands of complex content exist, which are used in high-value business processes, and handled only with suitable tools. The same holds true for the assembly of intellectual property blocks when developing electronic system chips, reusing good gameplay criteria and animations when designing video games, publishing technical documentation to meet evolving standards, etc. |
Solutions
